Technical Q&AQD3D 87: U and V limits in RAVE (20-April-98)Q Is there a fixed limit for u and v when using wrapped textures? A No, other than the limits imposed on the regular floating point variable. If the engine has some other limit, it needs to deal with the numbers passed into RAVE to successfully render. -- Timothy Carroll Worldwide Developer Technical Support Technical Q&A Previous Question | Contents | Next Question To contact us, please use the Contact Us page. |